Duskglaive

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Ring Third
Main Attribute Agility

Duskglaive is a Passive Skill Branch in Wolcen: Lords of Mayhem. Duskglaive can be found in the Third ring, has ?? passive skills and is focused around the Agility Attribute. Below you can find information on each Major and Minor Passive Skill.

 

 

 

 

 

 

Duskglaive Major Passive Skills

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Tethered Shade

Whenever you dodge, enemies in your path receive damage and a decoy is left at the starting position of the dodge.
Dodge Roll Damages Enemies and leaves a Decoy for is

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Waltzing Smoke

Whenever you dodge, you become invisible and your next attack deals increased Shadow damage.
Dodge Roll turns you Invisible for 5s. While Invisible, the damage of your next Skill activated is increased by 30%. Using a Skill breaks Invisibility. This has a cooldown of 5s.

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Life's First Movement

You have 5 "Lure of Darkness" points and 5 "Lure of Light" points. When using a spell you gain 1 "Lure of Darkness" point and lose 1 "Lure of Light" point. When using an attack you gain 1 "Lure of Light" point and lose 1 "Lure of Darkness" point. When both points are weighted 6/4, they are considered to be in Equilibrium. While in this state, you will receive the following bonuses:
A percentage of your attack damage bonus is added to your spell damage bonus.
A percentage of your spell damage bonus is added to your attack damage bonus.
You have 10 Points shared between "Lure of Light" and "Lure of Darkness" Points. Casting a Spell converts "Lure of Light" into "Lure of Darkness", and Attacking converts "Lure of Darkness" into "Lure of Light". When "Lure of Light" and "Lure of Darkness" Points have a weighting between 6/4, they are considered to be in Equilibrium. While "Lure of Light" and "Lure of Darkness" are in "Equilibrium", your Attacks benefit from 50% of Spell Damage bonuses and your Spells 50% of Attack Damage bonuses While "Lure of Light" and "Lure of Darkness" are not in "Equilibrium", your Attacks lose 20% of Spell Damage bonuses and your Spells 20% of Attack Damage bonuses

 

 

Duskglaive Minor Passive Skills

 

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Scabrous Balance

Decoy left by Dodge Roll explodes when it is destroyed, dealing Damage in a 2m radius

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Veiled Bound (1)

+15% Shadow Damage

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Veiled Bound (2)

+15% Shadow Damage

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Saturnalia

+10% Shadow Damage
+100 Max Willpower and Rage

 

 

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Bodies Made Fleeting (1)

+12% Dodge Chance Score
+5% Rage Cost Reduction
+5% Willpower Cost reduction

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Balanchine Endurance (1)

+1 Stamina Point

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Showstopper (1)

+8% Attack Damage
+8% Spell Damage

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Gleam On The Breeze

+15% Dodge Chance Score

 

 

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Blindfolded Leaps

+10% Attack Speed Score
+12% Spell Casting Speed Score
+9% Dodge Chance Score

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Protracted Effort

Duration of the Invisibility triggered by a Dodge Roll is increased by 5s

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Balanchine Endurance (2)

+1 Stamina Point

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Showstopper (2)

+8% Attack Damage
+8% Spell Damage

 

 

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Bodies Made Fleeting (2)

+12% Dodge Chance Score
+5% Rage Cost Reduction
+5% Willpower Cost reduction

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All The World's A Stage

+10% Attack Speed Score
+10% Spell Casting Speed Score
+10% Transfer Time reduction between Willpower and Rage

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Cutting Adagio (1)

+12% Attack Speed Score
+9% Spell Casting Speed Score

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Cutting Adagio (2)

+12% Attack Speed Score
+9% Spell Casting Speed Score

 

 

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Limited Breath

"Lure of Light: and "Lure of Darkness" Points are now considered to be in "Equilibrium" when they have a weighting between 7/3

 
 
 

 

 

 

Duskglaive Notes & Tips

  • Other notes, tips
  • ??

 

 

Passive Skill Branches
Abyssal Shaper  ♦  Alastor  ♦  Arms Maester  ♦  Assassin  ♦  Cabalist  ♦  Child of Fury  ♦  Eos  ♦  Exorcist  ♦  Oracle of the Trinity  ♦  Plaguebringer  ♦  Praetorian  ♦  Ranger  ♦  Scholar  ♦  Sentinel  ♦  Siege Breaker  ♦  Soldier  ♦  Time Weaver  ♦  Warlock  ♦  Warmonger  ♦  White Arrow

 




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