Status Ailments for Wolcen: Lords of Mayhem are the various negative effects that are applied to both players and enemies in battle, these ailments can be inflicted by a player through their skills, attacks, and equipped gear. There is a total of 9 status ailments that can be found in the game and each ailment causes different effects on both parties. This page covers a list of all the status ailments that are in the game.

status-ailments-interface-wolcen-wiki-guide
Status Ailments in-game interface.

Recommended Attribute

For players who prefer to make a build that focuses on dealing with Status Ailments, the wisdom-wolcen-wiki-guideWisdom attribute would be the primary stat that should be focused on. Investing in increasing the value of the Wisdom attribute grants an overall boost to the player's resilience against ailments and increases the chance of inflicting the various abnormalities through physical and spell attacks. 

 

Boosting Ailments

To create the perfect build that focuses on inflicting abnormalities against enemies, players can invest in unlocking Passive and Active skills that add bonuses, active skill modifiers, as well as certain equipment such as Weapons, Armor, and Accessories that grants more buffs to the output of Status Ailments.

 

Wolcen: Lords of Mayhem Status Ailments

Max Ailment Stacks

The maximum number of stacks you can pile up on a unique target for each distinct Status Ailment. Most Status Ailments increase in power the more stacks you put on the same target, and they all have their independent stack counter

Stun

Your ability to use the Stun Ailment effectively. Stunning interrupts and prevents targets from acting or moving for a short period of time.

  • Stun Chance Score: The Stun Chance Score is the main modifier to your Stun Chance.
  • Stun Duration: The default duration of the Stun.

Poison

Your ability to use the Poison Ailment effectively. Poisoning deals Toxic Damage over time and can be stacked up to your maximum Ailments stack number.

  • Poison Chance Score: The Poison Chance Score is the main modifier to your Poison Chance.
  • Poison Damage: The Toxic Damage per Stack inflicted each time the Poison Ailment ticks. The first displayed value corresponds to one Poison stack whereas the second one represents the Damage for the maximum number of stacks you can put on one target.
  • Poison Rate: The delay between each damage tick from a Poison Stack.
  • Poison Duration: The default duration of the Poison.

Bleed

Your ability to use the Bleed Ailment effectively. Bleeding deals Rend Damage over time and can be stacked up to your maximum Ailments stacks number.

  • Bleed Chance Score: The Bleed Chance Score is the main modifier to your Bleed Chance.
  • Bleed Damage: The Rend Damage per Stack inflicted each time the Bleed Ailment ticks. The first displayed value corresponds to one bleed stack whereas the second one represents the Damage for the maximum number of stacks you can put on one target.
  • Bleed Rate: The delay between each damage tick from a Bleed Stack.
  • Bleed Duration: The default duration of the Bleed stacks.

Burn

Your ability to use the Burn Ailment effectively. Burn deals Fire Damage over time and can be stacked up to your maximum Ailments stacks number.

  • Burn Chance Score: The Burn Chance Score is the main modifier to your Burn Chance.
  • Burn Damage: The Fire Damage per Stack inflicted each time the Burn Ailment ticks. The first displayed value corresponds to one Burn stack whereas the second one represents the Damage for the maximum number of stacks you can put on one target.
  • Burn Rate: The delay between each damage tick from a Burn Stack.
  • Burn Duration: The default duration of the Burn.

Freeze

Your ability to use the Freeze Ailment effectively. Freezing prevents targets from acting or moving.

  • Freeze Chance Score: The Freeze Chance Score is the main modifier to your Freeze Chance
  • Freeze Duration: The default Freeze duration

Shock

Your ability to use the Shock Ailment effectively. Shocking inflicts Lightning Damage to shocked enemies in a small area around your target. It can be stacked up to your maximum Ailments stacks number.

  • Shock Chance Score: The Shock Chance Score is the main modifier to your Shock Chance
  • Shock Damage: Lightning Damage per Stack inflicted each time the Shock Ailment ticks. The first displayed value corresponds to one Shock stack whereas the second one represents the Damage for the maximum number of stacks you can put on one target.
  • Shock Tick: The delay between each damage tick from a Shock stack.
  • Shock Duration: The default duration of the Shock.

Stasis

Your ability to use the Stasis Ailment effectively. Stasis slows the movement and attacks of the target and can be stacked up to your maximum Ailments stacks number.

  • Stasis Chance Score: The Stasis Chance Score is the main modifier to your Stasis Chance
  • Efficiency: The global duration modifier applied to Stasis
  • Duration: The default duration of Stasis

Weakness

Your ability to use the Weakness Ailment effectively. Weakness reduces all the damage dealt by the target. Weakness can be stacked up to your maximum Ailments stacks number.

  • Chance Score: The Weakness Chance Score is the main modifier to your Weakness Chance
  • Efficiency: The global Efficiency of the Weakness you inflict, scaling up its different effects. The first displayed value corresponds to one Weakness stack whereas the second one represents the Efficiency for the maximum number of stacks you can put on one target.
  • Duration: The default duration of Weakness.

Cursed

Your ability to use the Cursed Ailment effectively. Cursed reduces resistances on an enemy so you deal more damage to them. Cursed can be stacked up to your maximum Ailments stacks number.

  • Chance Score: The Cursed Chance Score is the main modifier to your Cursed Chance
  • Efficiency: The Chance per Stack to spread a Status Ailment stack each time the Cursed Ailment Tick. The first displayed value corresponds to one Cursed stack whereas the second one represents the Efficiency for the maximum number of stacks you can put on one target.
  • Duration: The default duration of Cursed.

 




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