Character Creation in Wolcen: Lords of Mayhem offers customization options when creating the character. Players will be given the option to customize their playable character from choosing a gender, cosmetic options, and eventually a starting gear. This page covers information for the Character Creation mechanic of the game.
Wolcen: Lords of Mayhem Character Creation
In Wolcen: Lords of Mayhem, when you create your character you need to decide their gender, portrait, physical appearance, and their starting gear. The game doesn’t have any classes to speak of. Instead, there are three starting gears of your choosing:
Starting Gears decide which skill you learnt at the start of your adventure, Melee gears grants you Anvil's Woe, Magic gear Consuming Embers and Ranged Stings of Krearion. However, you are free to use any type of weapon you want with no restrictions, regardless of the starting weapon you chose during character creation. Skills are tied to the weapon type you are using, so if you’re using a melee weapon then you can only use Melee Skills, and if you’re using a ranged weapon then you can only use Ranged Skills, etc.
If you chose to dual wield two one-handed weapons that use different skills (melee, ranged and spell) you can build a hybrid character. For example if you dual wield a mace and a catalyst. That would let you use both Melee Skills and Catalyst Skills. Or let's say you use a pistol and an axe, this would allow you to use both melee and ranged skills.
The true power of your character is unlocked is further unlocked when you reached the end of Chapter 1, you will have the ability to freely transform into an Aspect form of your choosing (granted you have enough Primordial Essence to use, check out our preview to know more). Check our Aspect page to see what skills they have, and decide what would be suitable for your starting gear.
The Following show what active and passive skills you can expect in Wolcen: Lords of Mayhem.
Wolcen: Lords of Mayhem Active Skills refers to Character Progression by unlocking active abilities in Wolcen: Lords of Mayhem. Players are given the freedom to use any skills, however, skills are restricted to 3 attack types that correspond to the weapon you use. Melee, Ranged and Spell. This page covers a full list of all the Active Skills that are available in the game.
Actives Skills can be acquired by using Enneracts. Ennearcts are a type of Item that can be consumed to learn new Active Skills. They can be acquired as loot from monsters or chests or purchased from the Archivist for gold. If the player already knows the active skill and consumes the Enneract, it will acquire Primordial Affinity Points instead. The amount of Affinity Points gained depends on how the Enneract was acquired. If it was looted it will provide 100 Primordial Affinity Points and if it was purcahsed it will only provide 10 Affinity Points.
Wolcen: Lords of Mayhem gives classless freedom to creating and optimizing your character, including the active skills that you use in battle. Players use multiple skills from 2 different attack types at the same time, giving you ultimate build freedom for battle - you can create a Range/Spell build, a Melee/Spell, or a Melee/Range hybrid, and more.
Active Skills Proficiency
Skills can be leveled up by using them in battle. Skill usage improves both level and potency, as well as unlocking skill modifiers for the specific skill. Not only does the active skill increases its potency, but acquiring a skill modifier and attaching it will even change the skill's statistics and behavior whenever it is used. In addition, you can also level up your skills by using Primordial Affinity. To use Primordial Affinity, look for Demetra who sells Enneract and use it to obtain PA. Enneract is obtained from looting defeated enemies and can also be purchased for 2000 coins per skill.
All Active Skill in Wolcen: Lords of Mayhem
Summon a colossal hammer and bring it down on your foes, dealing area damage.
Summon an enormous greatsword and cut a path through hordes of enemies, spinning to maintain momentum.
Throw a spinning axe in a circle around you. damaging and making those affected bleed.
Cast a damaging area of effect on the ground. Does more Rend damage the lower the caster's health is.
Cast a flying hammer in the direction of the cursor, damaging enemies along its path. Hammer returns when cast again.
Summon a shield that absorbs damage. The shield breaks at a damage threshold, damaging nearby enemies. If the shield is re-cast, it explodes, dealing increased damage.
Unleash a powerful warcry which buffs attack speed and cast speed by 25% for yourself and nearby allies.
Summon a mighty shield and charge through your enemies, breaking their ranks.
Summon a giant spear and leap onto your enemies, damaging them.
Summon a pair of unbreakable chains and unleash a flurry of reckless lashes.
Throw a chained hook forward and pull back all the foes it went through.
Dagger, Bow, Pistol Skills
Summon a Deviceanial turret to provide covering fire. Can be detached and wielded by holding the skill.
Charge a powerful sniper shot that damages in an area of effect. AS the shot is charged, the area of effect narrows and the damage of the shot increases.
Drop a shadow cloud on the ground that grants invisibility and reduces Threat.
Dash in the opposite direction of the cursor and drop a projectile where the skill was activated that slows enemies in an area of effect.
Channel multiple shots and select targets by hovering over or clicking them. Shots are released when channelling stops or maximum number of shots is reached.
Target an area and launch an exploding device, dealing fire damage in an area of effect.
Curses a target, increasing the damage it receives.
Throw a spinning dual-blade in a line in front of you that damages enemies caught in its path.
Summon two blades and dash forward to the target, dealing single target damage. Does not dash if used in melee range.
Summon an imposing bow and launch several piercing arrows at once.
Let loose a volley of arrows in a circular area that damages enemies over time.
Staff and Catalyst Skills
Jump through the Aether to teleport to another position.
Channel a beam of Aether in front of you, damaging your foes. Turn speed while casting is increased proportionally to cast speed.
After a delay, hurl an ice shard in a line.
Bless an area around you with the light of dawn. It heals those who stand in it over time.
Summon a fireball and launch it in a straight line in front of you.
Summon a zombie that deals damage with melee attacks. If the number of zombies is at a maximum, they charge towards the location of the cursor.
Attack enemies multiple times in a combo, giving Willpower with each enemy hit.
Charge a sacred spell that deals damage in an area of effect and teleports your character. At each new charging step, the area of effect and the damage are increased.
Summon a large Poison golem that cleaves enemies. If skill is cast again, golem shouts a warcry that generates Threat.
Channel a ray on a target that leeches their health until they become possessed. Once possessed, the target's health is restored.
Cast an area of effect that causes enemies or summons to explode upon death. When they explode, an area of effect is left behind, dealing Poison damage.
Channel a damaging area of effect from the sky that follows the cursor.
A mass of ice forms above your enemies. After a short delay, it falls from the sky for huge damage.
Electrocute your foes with bouncing lighting. Each bounce is weaker than the last.
An ice nova emanates around you and freezes your enemies.
Cast a vortex that has two area of effects. The first, smaller areas deal damage over time, and after a short time the larger one pulls enemies into the center.
Summon a zombie that deals damage with ranged attacks. If the number of zombies is at a maximum, they focus fire on the target underneath the cursor.
Cast a cone of Shadow force that knocks back enemies and destroys projectiles.