New Player Help for Wolcen: Lords of Mayhem provides various information that will help a player understand the basics of the game's mechanics as well as recommended things to do before starting the game.

Helpful Pages:

  • Builds: Learn how to build your character
  • Walkthrough: A detailed walkthrough of the game.
  • Controls: An overview of the game's default controls for each platform.
  • Combat: An explanation of the basic combat and movements acquired in the game.
  • Skills: Explore all the active and passive skills to learn how they can improve your gameplay.
  • Stats & Attributes: A full explanation on every Stat, Ailment and Attribute in the game.
  • Weapons: A list of all Weapons that can be found in the game.
  • Armor: View all the different pieces of armor that can be obtained in the game.
  • Accessories: A list of all Amulets, Rings, and Belts in the game and where to find them.
  • Bosses: A list of all Bosses providing information and guides on how to defeat them.




New Player Help for Wolcen: Lords of Mayhem

Creating your Character

Upon starting the game, players will be given the option to customize their character, from choosing the gender and various cosmetic options. And after that, players will get to choose their starting weapon from three options, a sword for melee combat, a bow for ranged attacks, and a staff for conjuring magical properties. Do not stress yourself out in this part and simply choose what you think is fit for your playstyle. Choosing your starting weapon simply means selecting your starting gear and skills, Wolcen: Lords of Mayhem does not have any classes and as you progress throughout the game, you'll have the freedom to build a character as you want it to be, from equipping of up to two different types of Weapons, discovering and equipping various Active Skills, and eventually choosing the path you want to take via the Gates of Fate (Passive Skills).

Aspects of Apocalypse

Aspects is a special combat mechanic of the game, during the prologue, you'll get to feel how this mechanic works in combat. Once you reach the end of Chapter 1, you'll be given the chance to unlock and choose your first Aspect. Activating an Aspect of Apocalypse transforms the player's character into a Primordial Being and allows the manifestation of both the being's form and abilities. So when you get to the point of selecting which Aspect you'll want, take your time, read the information on the four different aspects and its abilities to better understand which fits your playstyle. Press [F] to open the Aspects interface to learn more about it or to unlock a new Aspect, this can be switched at any time. Players will need to collect Primordial Essence and fill the PE meter by killing enemies, once it is full, press [R] to transform, the meter will start to deplete over time when you use Aspect Abilities or when you take damage. When it's fully depleted, you'll transform back into your human form - remember, use your Aspect wisely.

Learning Active Skills

In Wolcen: Lords of Mayhem, learning an Active Skill is quite different. Normally, in an ARPG, you choose a class, level up your character to obtain a Skill Point and spend it on unlocking the skill you want. But in this game, Active Skills that are mainly used in battle are unlocked or learned through using an Enneract. There are two ways to obtain an Enneract, it can be looted from killed enemies, found inside chests, while the other option is by purchasing it from a merchant named Demetra who can be found in Stormfall. It is a good practice that you always check in on Demetra's inventory since the items refresh daily, who knows, you might find a skill worth buying. Now, for an Active Skill to level up, it needs to be equipped and used OR spend Primordial Affinity and manually force it to level up. Primordial Affinity is an in-game currency that can be used to level up your Active Skills and to respec your Passive Skills. In order to obtain Primordial Affinity, if you're in Stormfall, you can sell it to Demtra and you'll be provided with PA, but if you're out in the field and you need to get rid of an Enneract that you've already learned, right-click on it to consume it, and it will instead provide you with Primordial Affinity.


The Gate of Fates

The Gate of Fates is the character progression of the game where players will be able to unlock various Passive Skills that will fully mold their character's overall effectiveness in combat and playstyle. Press [P] on your keyboard to open up The Gate of Fates, now, do not feel overwhelmed when you see the interface, you'll immediately notice that there seem to be three different colors, Red, Green, and Blue. To understand what that means, the blue nodes represent a path that focuses on strengthening magical properties, the red nodes focus on melee damage, while the green nodes are for range attacks and outputs. So, if you want to build your character's archetype as a mage, focus on unlocking Blue nodes. If you want to be a Rogue and specialize in long-range attacks, follow the path of the green nodes, and if you prefer to be a fighter who specializes in close-quarter combat or if you want to build a tank-type character, invest on unlocking the red nodes. Next, you'll also notice that there's a wheel at the left side of the interface, this means that your character can become a hybrid who specializes in different areas and have the complete freedom and control of which path you want your character to take. Once you start to choose your first passive skill, you'll start off with the inner circle, and eventually make your way to the second and third-tier (provided that you've met certain prerequisites) and you can rotate the wheels to change its path. Apart from that, you'll also notice that there are two types of nodes, the smaller nodes provide smaller buffs, while the larger nodes grant higher properties. So always look at the path of each node and read its properties to better understand and familiarize yourself with what path you want your character to take. If you make a mistake, you can respec your skill points with a price, and that is by using Primordial Affinity.

Farming Gold

Farming gold or money is easy in Wolcen: Lords of Mayhem. There is a chance that gold can be found inside barrels, boxes, coffins, vases, monster sacs, and more, all you have to do is break it. So make sure to break as much as things you want whenever you are exploring, it'll save you time to return to Stomrfall and sell any unwanted items. Another thing is to look out for an icon that has a golden ladybug on the mini-map. These are "Wealth Omens" that will appear from time to time, you'll need to constantly attack them for it to drop a significant amount of gold and make sure you follow it or it'll disappear when it is far away from you, successfully killing these critters will drop more gold along with some bonus item or equipment.

Fast Travel

If you need to return to Stormfall, you can use the Town Portal to travel back instead of opening your map and using a waypoint. Using a Town Portal will allow players to return back to the previous location, just make sure that you are in a safe spot and position since activating a Town Portal has a 4-5 second cast time. On the other hand, a Waypoint is considered a checkpoint that is usually found and unlocked for Fast Travel purposes. If you've unlocked a Waypoint, enter the World Map and click on the Waypoint you wish to go to and this will transport you to that location - using a Waypoint does not leave a portal.


Wolcen Builds for Wolcen: Lords of Mayhem are an arrangement of a character Skills and Equipment that define a specific set of playstyle or highlight a certain natural strength of character. Builds are created by users and as such their performance is varied, and should not be taken as a requirement or objective of the game.

Tips for creating a Wolcen build:

  • Understand the Combat mechanics, and what Stats, Skills, Talents and Equipment do.
  • Read through the Skills to find the ones you'll want to equip


Wolcen Builds - Lords of Mayhem

Vodoo Queen: Occult Gun Mage


If you like the idea of an advanced hybrid Gun-mage build that concentrates on Occult Ailments this Voodoo Queen Wolcen guide could be for you. Read here.

Warden of the Wind: Lightning Staff Mage


Master the Warden of Wind an advanced Staff mage build that focuses on the use of Lightning auto attacks and spells in this Wolcen Build. Read here.


Oracle of Flame Build: Master Fire


Beginner Wolcen Mage Build that focuses on the use of Fire to nuke down enemies from a distance. Wolcen has a complex Passive Skill tree (Gate of Fates) that can be difficult to figure out, and many mechanics are not always easy to min/max. In this Build Guide I’ll explain how to get the most from this Build, so if you’ve been struggling to find a good Mage Build, then this Guide is for you.

White Arrow Build: Freezing Bow


Ranger Build that focuses on the use of Arrows and Ice to Freeze and destroy enemies from range. Wolcen has a complex Passive Skill tree (Gate of Fates) that can be difficult to figure out, and many mechanics are not always easy to min/max. In this Build Guide I’ll explain how to get the most from this Build, so if you’ve been struggling to find a good Ranger Build, then this Guide is for you.



Stasis Knight: Hybrid Melee Mage


Melee Caster Hybrid Build that focuses on the use of Aether Damage and the Stasis Ailment, dealing incredible AoE damage. Wolcen has a complex Passive Skill tree (Gate of Fates) that can be difficult to figure out, and many mechanics are not always easy to min/max. In this Build Guide I’ll explain how to get the most from this Build, so if you’ve been struggling to find a good Hybrid Melee/Caster Build, then this Guide is for you.

Flashing Fury: Rogue Melee


Melee Build that focuses on the use of Fire, and repeated strikes to ignite enemies. Wolcen has a complex Passive Skill tree (Gate of Fates) that can be difficult to figure out, and many mechanics are not always easy to min/max. In this Build Guide I’ll explain how to get the most from this Build, so if you’ve been struggling to find a good Warrior/Rogue Build, then this Guide is for you.



The game just launched! More Builds are coming soon!

Feel free to edit this page to add your own builds and suggestions - just click "edit" on the top right of the page and add information.


Player Submitted Builds for Wolcen


Lordsoftheflies Starting Wolcen Melee Build

The skills that I'm currently using is

wings-of-ishmir-active-skill-icon-wolcen-wiki-guideWings of Ishmir sovereign-shout-active-skill-icon-wolcen-wiki-guideSovereign Shout wrath-of-baapheth-active-skill-icon-wolcen-wiki-guideWrath of Baäpheth bladestorm-active-skill-icon-wolcen-wiki-guideBladestorm and anvils-woe-active-skill-icon-wolcen-wiki-guideAnvil's Woe

The basic skill rotation is, use Wings of Ishmir to close your gap to the enemies, then use Sovereign Shout around, these two skills should build enough rage for you to use the other three skills. Use Wrath of Baäpheth, if you jump and landed infront of the enemies, use Bladestorm if you landed inside the enemies circle and Anvil's Woe if it's a single enemy or if they're really close to each other.

Or you could cheese it with only wings-of-ishmir-active-skill-icon-wolcen-wiki-guideWings of Ishmir sovereign-shout-active-skill-icon-wolcen-wiki-guideSovereign Shout and bladestorm-active-skill-icon-wolcen-wiki-guideBladestorm  and basically be Garen and spin to win. But if you want this to work you will need to get the Lethal Momentum and the Ceaseless Current  the skills modifiers for Bladestorm.

So basically, if you can kill enemies fast enough with Bladestorm, you will regenerate enough rage through Lethal Momentum and the Ceaseless Current to keep spamming Bladestorm until the enemy dies out. SPIN TO WIN.



Avenging Paladin submitted by AstralDiamond

The Avenging Paladin serves many purposes, and unlike the typical Jack of All Trades, it is a master of them all. From defending, healing, and buffing themselves and allies, to applying debilitating debuffs on enemies, and controlling the battlefield with various skills before smiting their foes with massive bursts of Sacred damage, the Avenging Paladin is great for solo play, and even better as a powerful addition to any multiplayer team. 



The Avenging Paladin wants a good mix of high Resistances and Block Chance with high Force Shield. To this end, you want your Helmet, Chest-Piece, Pants, and Boots to be Heavy, and you want your Spaulders and Gauntlets to be Sorcerer. Try to focus on additional All Resistance, Block Chance/Effectiveness, Force Shield, and Physical/Occult/Sacred damage bonuses with your equipment and accessory bonus stats. Stay away from Bruiser and Rogue gear, as the minuscule bonuses to Hit Points is inconsequential to the Paladin's massive Force Shield and Resistances. Unfortunately, the Avenging Paladin can't equip a shield, as most of their Active Skills are Spells that require a Staff or Catalyst. For this reason, the Avenging Paladin's weapon slots will be equipped with a one-handed melee weapon and a Catalyst. However, there is a unique shield in the game called Quintet of Sundowns that allows you to cast Sacred Spells with it equipped, so managing to find, buy, or trade for this shield would be a huge boon to the Avenging Palading.


Active Skills

Wrath of Baapheth

Recommended Modifiers - Wounded Pride, Stolen Light, Out For Blood, Lethal Ambitions, Draining Lifeforce. Stolen Light in particular is the reason Wrath of Baapheth was chosen for this build, as the Avenging Paladin gains massive bonuses to Sacred Damage.


Recommended Modifiers - Beast of the Battlefield, Standing Rock, Perpetual Osmosis, Equalizor, Sound Body.

Bulwark of Dawn

Recommended Modifiers - Sacred Grounds, Haven of Men, Embracing Conviction, Divine Omnipresence, Aegis of Hope.


Recommended Modifiers - Insuppressible Rhapsody, Holy Ground, Blinding Light, Hope's Arrival, Noble Rider.


 Recommended Modifiers - Plasmic Eruption, Weight of the Sun, Devastation, Day of Reckoning, Grit and Mettle.


Passive Skills

Tier 1 Passive Skills

Soldier - Capable > Capable > Pain Resistance Program > Stalwart > Second Wind > Pain Resistance Program > Unyielding 

From the first Pain Resistance Program, go to Quickdraw > Zealous Might > Zealous Might > Dauntless

Scholar - Hardy > Hardy > Steadfast > Chemically Empowered Brain > Heroic Resolve > Purifier's Will > Steadfast > Unyielding

From the first Steadfast, go Emotional Intelligence > Adept > Witchcraft Consultant > Attrition Strategist


Tier 2 Passive Skills

Praetorian - From Soldier's second Pain Resistance Program, go Impervious Wall > Mighty > None Shall Pass > Perfect Defense > Selfless Courage > Immortal Blood > Retaliator > Rightful Vengeance > Rightful Vengeance > Perseverance > Iron Skin > Iron Skin > Iron Skin > Brutality > Kingless Aegis > Unorthodox Technique > Regal Blessing

Warlock - From Praetorian's Perseverance, go Unholy Dominion > Magical Mastery > Magical Mastery > Dominator > Sharp Insight > Sharp Insight > Self-Restraint > Ravenous Magic > Ravenous Magic > Faith Leech > Impatient > Resilience to Corruption > Strong-Willed > Spellslinger > Elemental Manipulation > Witchcraft Adept > Residual Energy 

From Spellslinger, go Hyper Self-Aware > Duty to Exterminate > Twisted Obligation


Tier 3 Passive Skills 

Eos - From Praetorian's Perseverance, go ahead and fill out the entire Eos tree. Every skill is useful to the build's purposes, and provides not only the mechanics to support it, but also the "flavor" of an Avenging Paladin. The Eos tree costs 20 skill points in total. 

Abyssal Shaper - From Warlock's Unholy Dominion, go Guttural Dowry > His Whispered Lullabies > His Whispered Lullabies > Pact Master's Song > Fatal Pact > Wounded Shield

From Guttural Dowry, go Unholy Omen > Unholy Omen > Agonizing Ray


Please note that this isn't meant to be the exact order you take these skills, rather, it is simply listing which skills to take at which gate tiers. Detailing exactly which levels to take which skill nodes would be too lengthy of a process, and would be pointless anyways as it's a matter of personal preference. Anyways, I hope you enjoyed my build guide on how to create an Avenging Paladin                           Gunmancer build:First, start as an archer. Then, get a catalyst and a gun. After that, get any magic skill with no cool down. Then just fill the remaining skill slots with archer skills. Focus on the archer skills, and when you run out of rage, spam the absolute check out of the magic skill until you have enough rage.You want to focus on LOSING willpower as fast as possible, so modify the mage skill to optimize willpower loss.



Tired of anon posting? Register!
Load more
⇈ ⇈